![]() RenderMan is constantly evolving to meet new creative and technical challenges and to take advantage of the latest advances in computer technology. This important book is designed as a tutorial for graphics programmers and provides a strong introduction to using RenderManTM, software developed by Pixar, the computer graphics division of Lucasfilm, Ltd. File bugs and have discussions in Pixar's new support platform. The Renderman Companion: A Programmer's Guide to Realistic Computer Graphics. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson: gives an overview of RenderMan, explains how scenes are described, illustrates (among other things) how to create surfaces colour lighting shadows and depth of field, using RIB and the C API, introduces the techniques involved in creating shaders, applying textures and using global illumination. RenderMan is Pixar’s Academy Award-winning rendering technology, excelling at producing stunning imagery for VFX and feature film animation. Get a quote today, or try RenderMan for non-commercial use. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). ![]()
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